PAX East 2014

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Turtle Beach

12 April 2014 | Written by Maxxum, with contributions by Ally

Maxxum spoke with Jeff Burchett at the Turtle Beach booth, and in addition to news about upcoming and/or new products presented during PAX, one very interesting fact was discussed off camera, and that was the collaboration that Turtle Beach developers have with gaming partners. I asked for more information about it, and Jeff forwarded the following comment from the devs:

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We work with a developer's sound team to ensure that the sound cues that they want emphasized are brought to the forefront of a headset's sound signature. This can be accomplished in one of two ways: acoustic tuning and digital signal processing (DSP). In most cases, we use both of these to hit the mark. Our engineers receive sound files for tuning to make sure we're on the right path, and we pass our work along to the devs throughout the process.

We start by making sure the headset faithfully reproduces the general soundscape our partners are looking for and then we fine-tune. There's a lot of back and forth on both sides so that both parties are happy with the result, and that we're confident that gamers will get the most out of the headset and the game as a result of the collaboration.

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Follows our interview with Turtle Beach:


Click here for more information about the Turtle Beach line of products.

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Photos by Maxxum